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38 Studios Licenses NaturalMotion's morpheme Animation Solution for Unannounced MMOG

SAN FRANCISCO. July 15th, 2008 -

NaturalMotion, the animation technology pioneer behind the revolutionary euphoria engine, announced today that 38 Studios, baseball legend Curt Schilling's online entertainment studio, has licensed morpheme, the first graphically authorable animation design tool and engine.

"morpheme's time-saving qualities become even more beneficial as the scale of games increase – the bigger your game, the more time your animators and programmers save thanks to an intuitive user interface and seamless front- and back-end integration," said Christian Staack, vice president of sales in North America, Japan and Australia for NaturalMotion. "This makes morpheme an invaluable tool for the development of MMOGs, arguably today's biggest and most ambitious games."

morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

"When selecting middleware we are very careful to find solutions that enable us to focus our attention on our game," said Jon Laff, chief technology officer for 38 Studios. "morpheme allows us to create very high-quality character animations quickly, cutting down on a lot of intensive animation design and implementation time."

 

38 Studios licenses NaturalMotion's morpheme press release

Futuremark Taps NaturalMotion’s morpheme Animation System for its Expansion into Game Development

SAN FRANCISCO and OXFORD, U.K. July 2nd, 2008 - NaturalMotion, Ltd., developers of the highly acclaimed euphoria motion synthesis technology, today announced that Futuremark Games Studio, the game development spin-off of benchmarking software developer Futuremark, has licensed morpheme, the company’s animation engine and graphical authoring tool.

“We have progressed in the past year from creating visually stunning machinima-style benchmarks into full game development,” said Dr. Jukka Mäkinen, executive producer at Futuremark Games Studio. “Gameplay has become our number one goal, with character animation in a low-gravity environment as a critical part of the gameplay experience for our game – morpheme is a uniquely flexible and powerful time saving solution that will help us achieve that goal.”

morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

“NaturalMotion and Futuremark are both steadfastly dedicated to advancing the technology that powers gaming,” said Andy Payne, NaturalMotion’s vice president of sales for Europe and Asia. “morpheme offers tremendous benefit to developers like Futuremark who are aiming for new levels of realism in their games.”

 

Futuremark licenses NaturalMotion's morpheme press release

Ninja Theory Licenses NaturalMotion’s morpheme Animation System

SAN FRANCISCO and OXFORD, U.K. - June 17, 2008 - NaturalMotion, Ltd., developers of the highly acclaimed euphoria motion synthesis technology, today announced that Ninja Theory Ltd., the developer behind flagship PLAYSTATION®3 title Heavenly Sword has licensed morpheme, the company’s animation engine and graphical authoring tool.

“One of Ninja Theory’s genuine goals is to push the technology envelope and create gaming experiences that are immersive and truly next-generation,” said Mike Ball, Chief Technology Ninja at Ninja Theory. “Today’s games require more than just realistic graphics – character animations need to be smooth, lifelike and convincing in order to really bring gamers into our worlds, and morpheme delivers the level of control required for that aspect of game development.”

morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

“With Heavenly Sword, Ninja Theory demonstrated their commitment to moving levels of visual fidelity forward in gaming,” said Andy Payne, NaturalMotion’s vice president of sales for Europe and Asia. “We believe morpheme will help them continue to raise the bar for the development of their new IP by giving more power to the animation artists and developers behind their groundbreaking games.”

Ninja Theory licenses NaturalMotion's morpheme press release

NaturalMotion and NVIDIA Bring a New Level of Realism to Games

SANTA CLARA, Calif. and OXFORD, U.K. - June 10, 2008 - NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, and NaturalMotion Ltd., the developers behind the highly acclaimed euphoria motion synthesis technology, today announced that the companies have teamed up to offer game developers and publishers easy-to-use, highly integrated solutions for adding animation and physics in next-generation games.

Starting with the upcoming release of NaturalMotion’s morpheme animation engine, NVIDIA’s PhysX technology will provide rigid body dynamics functionality across its product portfolio, supporting both console (PS3, Xbox 360 and Wii) and PC platforms. In addition, PC titles will benefit from GeForce GPU acceleration for both PhysX and future versions of morpheme, bringing additional motion fidelity to the PC game experience.

“We’re deeply impressed by NVIDIA’s commitment to push physics to new levels of fidelity and performance, and their investment in development and support infrastructure across all platforms,” said Torsten Reil, CEO of NaturalMotion. “NVIDIA’s PhysX technology provides a robust, high-fidelity foundation for our advanced character animation algorithms and tools. Through our close collaboration, we will help game developers bring fully interactive and believable characters to a wide range of games.”

“The introduction of NaturalMotion’s AI and Adaptive Behaviors is the next big breakthrough in gaming,” said Roy Taylor, Vice President of Content Relations at NVIDIA. “This technology takes us into a new level of immersion as characters roll, jump, duck and react to the players’ actions and the environments around them. We are delighted to be working with NaturalMotion to bring this new level of character animation to the world.”

NaturalMotion and NVIDIA announce partnership press release



NATURALMOTION SHIPS morpheme 1.3: NEW VERSION OF POWERFUL ANIMATION ENGINE OFFERS UNREAL ENGINE 3 INTEGRATION, INVERSE KINEMATICS, AND MORE.

SAN FRANCISCO, CA and OXFORD, U.K. - February 19, 2008 - NaturalMotion Ltd., the developers behind the highly acclaimed euphoria and endorphin motion synthesis technologies, today announced the release of morpheme 1.3, the latest version of its animation middleware. morpheme is a robust middleware solution designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and state machines in real time. morpheme is available on PlayStation®3, Xbox 360™, Nintendo Wii™ and PC platforms, and version 1.3 for the first time offers developers integration with Epic’s popular Unreal Engine 3. morpheme has been proven by our users as a robust and intuitive animation solution for developers,” said Torsten Reil, CEO of NaturalMotion. “Version 1.3 is even more accessible, offering an unprecedented set of features that shifts the process of animation development from tedious lines of code to an easy-to-use graphical interface, whilst maintaining maximum code flexibility.”

morpheme 1.3 features a host of new functionality, including:

  • Animation sets allow the creation of multiple characters or LODs, Inverse Kinematics (IK) nodes for a range of common tasks
  • Automatic constraint matching for detection of events such as footsteps
  • Support for live debugging of remote runtime targets
  • Fully scripted user interface

NaturalMotion Ships morpheme 1.3 press release

CCP ENLISTS NATURALMOTION'S morpheme ANIMATION MIDDLEWARE FOR EXISTING, FUTURE MMO TITLES

SAN FRANCISCO, Calif. - February 20, 2008 - NaturalMotion, Ltd., developers of the highly-acclaimed euphoria and endorphin 3D motion synthesis technologies, announced today that CCP has licensed the morpheme animation middleware and will be integrating it into smash-hit virtual world EVE Online and upcoming unannounced projects.

"Deeply immersive visual experiences facilitated by high fidelity motion graphics are the hallmark of our virtual worlds," said Thor Gunnarsson Vice President of Business Development at CCP. "As a valuable addition to our technology arsenal, morpheme will support CCP's drive to deliver vivid expressiveness to the avatars populating EVE and yond."

morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

“CCP has shown that they have the ability to take virtual worlds to new places,” said Andy Payne, NaturalMotion’s VP of Sales, Europe/Asia. “With NaturalMotion and the morpheme technology, CCP will be able to blaze even more trails through the MMO space.”

CCP Enlists morpheme Middleware press release

GEARBOX SOFTWARE LICENSES NATURALMOTION’S morpheme ANIMATION ENGINE FOR UPCOMING TITLES

SAN FRANCISCO, Calif. - February 14, 2008 - NaturalMotion, Ltd., developers of the highly acclaimed euphoria and endorphin motion synthesis technologies, announced today that Gearbox Software has licensed the morpheme animation engine and will be integrating into upcoming Unreal Engine 3 titles.

“NaturalMotion's morpheme is poised to make a huge impact on the animation pipelines at Gearbox Software. Gone are the days of building countless transition and tweening animations,” said David Carter, Director of Animation at Gearbox Software. “morpheme takes care of it all, while placing the ‘look’ of AI behaviors complete in the hands of our animators.”

morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing em to author and preview blends, blend trees and transition graphs in real time.

“Gearbox Software has a strong pedigree of AAA-titles, and we are delighted they have chosen morpheme for their upcoming games,” said Christian Staack, NaturalMotion’s VP of Sales, North America, Japan, Australia. “Employing NaturalMotion’s technology will help Gearbox continue to push the already high quality levels of their titles”

Gearbox Licenses morpheme Animation Engine press release


NATURALMOTION JOINS EPIC GAMES' UNREAL ENGINE 3 INTEGRATED PARTNERS PROGRAM

OXFORD, UK and CARY, NC – FEB. 13, 2008 – NaturalMotion Ltd. and Epic Games, Inc.
today announced a licensing agreement to incorporate morpheme, the industry's first graphically authorable animation engine for PLAYSTATION®3, Xbox 360™ and PC, into Epic's Unreal Engine 3 (UE3), the most popular game engine for cross-platform game development. Under the terms of the agreement, NaturalMotion will join Epic's prestigious Integrated Partners Program (IPP), and its technology will be immediately available to any publishers or developers licensing UE3.morpheme builds on the existing UE3 character system by offering unique features for constructing very complex animation setups. Its external tool, morpheme: connect, enables developers to preview and modify elements in real time through the strategic application of state machines and blend trees. Like other components of UE3, morpheme’s existing animation nodes can be extended to provide game-specific functions. Future feature sets developed by NaturalMotion will be incorporated into UE3 per the partnership.

Epic Games UE3 Integrated Partners press release

AUSTRALIA’S ACADEMY OF INTERACTIVE ENTERTAINMENT JOINS NATURALMOTION’S ACADEMIC PARTNER PROGRAM

SAN FRANCISCO, CA and OXFORD, UK, - DEC. 11, 2007 – NaturalMotion announced today that the Academy of Interactive Entertainment has become the latest member of the company’s Academic Partner Program and the first educational institution in Australia to teach NaturalMotion’s endorphin product.

"Endorphin is one of the most exciting tools in 3D production today, and the Academy of Interactive Entertainment is genuinely thrilled to be working with NaturalMotion to give our students the opportunity to work with it to strengthen their industry-ready skills,” said Matt Curtis, Head of School, AIE Melbourne. “The AIE leads Australian training for the game industry by teaching state-of-the-art technologies that the industry uses, so endorphin is a natural fit into our professional games development course."

NaturalMotion's Academic Partner Program offers leading colleges, universities and 3D animation schools subsidized fast-track access to endorphin and select upcoming 3D technology from NaturalMotion. The Academic Partner Program is NaturalMotion's sustained effort to establish a growing network of students who are skilled in next-generation animation technologies.

As part of the Academic Partner Program, qualifying schools and universities will receive:
• endorphin licenses on all school PCs that are used for relevant courses, such as computer animation and games technology.
• Early access to select upcoming 3D technology from NaturalMotion.
• NaturalMotion technical and supervisory support for select academic projects.

Educational institutions wishing to enroll or find out more information about the Academic Partner Program should send an email to contact@naturalmotion.com.

Australian Academy of Interactive Entertainment press release

GAMES ACADEMY OF GERMANY AND NATURALMOTION TEAM UP TO CREATE THE NEXT GENERATION OF DIGITAL ARTISTS

OXFORD, UK, - NOV. 13, 2007 –NaturalMotion announced today that they have
entered into a partnership with Games Academy in Germany to integrate endorphin into
the course curriculum. In addition to utilizing endorphin, students will also have early
access to upcoming 3-D technologies from NaturalMotion along with the company’s
support for select academic projects.

"Thanks to NaturalMotion’s support, we have the ability to integrate this exciting
technology into student curriculum immediately,” said Thomas Dlugaiczyk, principal and
managing partner of Games Academy. “Upon graduation, students will have a leg up on
the competition because we strive to provide the latest professional-grade tools found in
the digital entertainment industry. The use of endorphin will be integral to helping our
graduates create the next era of digital entertainment.”

“We are thrilled that Games Academy has chosen to integrate endorphin into student
coursework,” adds Andy Payne, NaturalMotion’s VP Sales for Europe and Asia. “The
partnership highlights our commitment to support the educational market by giving
access to our unique technology and growing the user base.”

For more information on endorphin and how schools or universities can gain access to
this unique animation tool, please contact one of our resellers listed on the
NaturalMotion website or contact Rhian Mulcrone at +44 (0) 1865 250 575 or via email
at contact@naturalmotion.com.

Games Academy of Germany press release

NATURALMOTION’S RELEASE OF MORPHEME 1.2 ADDS Wii SUPPORT

SAN FRANCISCO, CA and OXFORD, UK, - Oct. 11, 2007 – NaturalMotion Ltd., award-
winning developers of the highly acclaimed euphoria and endorphin 3D animation
technologies, today announced that morpheme 1.2, the latest version of its animation
middleware, adds support for Nintendo’s Wii™ console. morpheme is robust middleware
designed to give developers and animators unprecedented creative control over the look of
their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. In addition to Wii, morpheme is also available on
PlayStation 3, Xbox 360 and PC.

“Support for Nintendo’s Wii console was a natural extension of the morpheme product
offering,” said Torsten Reil, CEO of NaturalMotion. “Wii is enjoying tremendous popularity,
and we believe morpheme can help developers further expand on the new gaming
experiences that the platform has opened up.”

In addition to Wii support, morpheme 1.2 features a host of new functionality, including:

morpheme:runtime

  • Enhanced run-time compression

  • Enhanced SPU support for PlayStation 3

morpheme:connect

  • Collaborative network editing through referencing

  • Reusable sub-networks

  • Enhanced copy & paste functionality

  • New flexible layout manager

morpheme 1.2 Wii Support press release

FIREFLY STUDIOS LICENSES NATURALMOTION’S MORPHEME
ANIMATION SYSTEM FOR DUNGEON HERO

OXFORD, UK – Oct. 09, 2007 – NaturalMotion Ltd., developers of the highly-acclaimed
euphoria and endorphin 3D animation technologies, today announced that Firefly
Studios has licensed the morpheme animation system for its upcoming PC and Xbox
360 title, Dungeon Hero. morpheme is a middleware solution that affords developers
unprecedented control over the look of their in-game animations.

“In Dungeon Hero we’re creating an environment that needs to feel real and alive to the
player,” said Simon Bradbury, Designer at Firefly Studios. “The game features a lot of
fearsome monsters, and we wanted to ensure that their movements are natural.
morpheme gives us that amazing degree of animation control, enabling us to produce
very realistic-looking behavior.”

Morpheme is robust middleware designed to give developers and animators
unprecedented creative control over the look of their final in-game animation by allowing
them to author and preview blends, blend trees and transition graphs in real time.

“Dungeon Hero is poised to be one of the biggest action RPG hits of 2009,” said Andy
Payne, NaturalMotion’s VP of Sales, Europe. “Demonstrating their usual commitment to
excellence, Firefly is creating a dark, gritty and realistic experience and we’re thrilled that
they’ve chosen morpheme to create their in-game animations.”

Firefly press release

The Mill Uses endorphin for New Guinness Spot, “Music Machine”

OXFORD, UK – Sept. 12, 2007 –NaturalMotion Ltd., the developers of breakthrough 3D animation technology based on Dynamic Motion Synthesis (DMS), today announced endorphin was used by London-based visual effects powerhouse, The Mill, for the new Guinness commercial entitled, “Music Machine.” Currently airing worldwide, the :60 spot used endorphin to generate realistic character animation for hundreds of acrobats that surge around a pint of Guinness and bash into Japanese drums, creating a visual and musical representation of the action bubbling inside the glass.

The spot's production called for perfect synchronization between the stunning visual effects, live action filming and music composition. Imagery of three stuntmen was massively complemented by The Mill using high-end computer graphics (CG) techniques. The use of endorphin within the CG pipeline allowed for highly-realistic animation of the replicated acrobats, delivering precise, varied movements and believability to each perfectly timed action. 

“We needed to avoid repetitive movement on multiple characters,” said Juan Brockhaus, senior 3D artist at The Mill and visual effects supervisor for this spot. “Once you have created one good animation or simulation of a certain action in endorphin, it is very easy to create those slight variations necessary for a realistic feel.”

Easily integrating with other off-the-shelf software applications such as Softimage XSI, Maya, Shake and Flame, endorphin’s ability to mix between pose-animation and simulating the real physical behaviors of characters helped to shorten the post-production schedule for The Mill.

endorphin has created a new way of using animation,” continued Brockhaus. “Without it, we would not have been able to create the naturalistic movements of the CG stuntmen in the time we had to produce the commercial.”

Brockhaus served as visual effects supervisor for The Mill, collaborating with the creative teams at IIBBDO and Red Bee Media, to create the acrobatic characters.
The :60 Guinness spot was directed by Steve Cope and produced by Red Bee Media. ”Music Machine” is currently airing in Europe, the United States and Japan, and can be viewed online at http://www.beam.tv/beamreels/beamreel.php?yfZzxCsbxD.

The Mill - Guinness press release

IO Interactive Utilizes NaturalMotion’s morpheme for Game Development

OXFORD, UK – Sept. 5, 2007 – NaturalMotion Ltd, developers of the highly-acclaimed euphoria and endorphin 3D animation technologies, today announced that IO Interactive is integrating morpheme into its game development pipeline and will be using it to design assets for an upcoming undisclosed next-generation game title. morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

“We chose morpheme as our animation engine because we really liked the visual editor in morpheme:connect,” said Steffen Toksvig, CTO at IO Interactive. “We had a great experience with NaturalMotion’s support during our evaluation period and this experience continues to be an ongoing asset. We believe morpheme is a great fit for our animation pipeline.”

“IO Interactive is one of the leading studios in Europe and across the globe,” said Andy Payne, NaturalMotion’s VP of sales, Europe. “Apart from creating massive commercial successes, IO Interactive is constantly pushing the limits of game design and development and we are extremely proud that they have chosen morpheme as their animation engine.”

IO Interactive press release

NaturalMotion tackling the football video game genre with Backbreaker

SAN FRANCISCO, CA and OXFORD, UK – August 22, 2007 – NaturalMotion, the company behind the groundbreaking euphoria animation technology featured in Grand Theft Auto IV and Star Wars: The Force Unleashed, today announced Backbreaker, an American football game developed exclusively for next-generation consoles. The title is slated for a 2008 release.

Backbreaker is the first football game with truly interactive tackles. By utilizing our motion synthesis engine euphoria, players will never make the same tackle twice, giving them an intensely unique experience every time they play the game,” said NaturalMotion CEO Torsten Reil. “Backbreaker puts players in the middle of the gridiron by providing a pure, realistic football experience only possible on next-generation consoles.”

Backbreaker is more than just a new sports title, it’s a new experience. Incorporating NaturalMotion’s euporhia motion synthesis engine, Backbreaker will set the new standard for in-game animations in the football genre. In a departure from all previous football games, every tackle in Backbreaker is calculated and executed by the console in all its bone-crunching glory as it happens. Say goodbye to canned animations, and say hello to Backbreaker. For more information, please visit www.backbreakergame.com.

Backbreaker press release

Red 5 Studios Adds morpheme to Next Gen Pipeline

San Diego Aug. 6, 2007 – NaturalMotion Ltd., developers of the highly-acclaimed euphoria and endorphin 3D animation technologies, today announced that Red 5 Studios has added morpheme to its game development pipeline. Chosen for its intuitive graphical user interface and ability to increase collaboration between animators and programmers, Red 5 Studios is using morpheme for an unannounced next generation game title. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. NaturalMotion will highlight morpheme during SIGGRAPH 2007, booth number 603.

“We added morpheme to our pipeline because we wanted to give our animators more control over the final animations that would go into the game,” said Mark Kern, president and CEO of Red 5 Studios. “In a lot of other systems, after the animators export their work, they don't get to see how the animations interact until it is in the game. If they then need to tweak a transition between animations or states, they have to edit a text file and then run the game again, which usually tears at an animator's soul. morpheme has an intuitive graphical interface that allows animators to go in and setup all these transitions and preview them without involving much programmer intervention. It cuts down on the time that a programmer and animator need to work together to get a system working within the game, and let's the animator focus on what they were hired to do - animate.”

“The team behind Red 5 Studios has one of the most impressive track records in MMOs, be it commercial, creative or technical,” said Torsten Reil, CEO of NaturalMotion. “We are aware how important Red 5 Studio’s technology decisions are, and are proud they have chosen morpheme as their animation engine.”

Red 5 studios press release

BioWare Austin Taps NaturalMotion’s morpheme for Game Development

OXFORD, UK July 18, 2007 – NaturalMotion Ltd., the developers of breakthrough 3D animation technology based on Dynamic Motion Synthesis (DMS), today announced that the Austin, Texas, division of BioWare Corp. is integrating morpheme into its pipeline and will be using it to develop assets for several undisclosed next generation game titles. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

morpheme is a key component in our goal to develop a deep and complex animation pipeline,” said Gordon Walton, Co-Studio Director at BioWare Austin. “We wanted a powerful solution that would give animators the freedom to build and edit assets within the animation pipeline, which frees up the programming team for other tasks.”

“Some of morpheme’s features that have been useful in our development thus far are the innovative viewport, which provides the development team with immediate feedback on realism and accuracy of animation blending,” continued Walton. “We’re also pleased with morpheme’s drag and drop interface; it is great for quickly setting up trees and connecting state machines. We also anticipate morpheme’s animation building state machines to be beneficial to our project in the long run.”

“BioWare has a reputation for building amazing games,” said Torsten Reil, CEO of NaturalMotion. “We are very pleased they have chosen morpheme as their run-time animation solution, and look forward to seeing the interactive experiences they produce with the technology.”

Bioware Austin press release

Full Sail Joins NaturalMotions Expanding Academic Partner Program

OXFORD, UK – June 25, 2007 – NaturalMotion Ltd., developers of the highly-acclaimed Dynamic Motion Synthesis (DMS) technology, today announced that Full Sail Real World Education is now a member of NaturalMotion's growing Academic Partner Program. This partnership ensures that all students enrolled in the Computer Animation Bachelors Degree Program will benefit from increased access to endorphin, and other innovative 3D technology from NaturalMotion.

Educational institutions wishing to enroll or find out more information about the Academic Partner Program should contact Rhian Mulcrone at NaturalMotion at +44 (0) 1865 250 575 or via email at contact@naturalmotion.com. For additional information on NaturalMotion, endorphin or DMS technology, please visit www.naturalmotion.com.

Full Sail press release

Digital Domain Enhances Pipeline with NaturalMotion endorphin

OXFORD, UK – June 11, 2007 – NaturalMotion Ltd., the developers of breakthrough 3D animation technology based on Dynamic Motion Synthesis (DMS), today announced that Los Angeles-based Digital Domain is integrating endorphin’s award-winning 3D character -winning animation software into its production pipeline. Digital Domain, an Academy Award visual effects facility best known for its work on “Titanic,” “I, Robot” and “The Day After Tomorrow,” selected endorphin for its ability to create complex and realistic character animation faster and easier than traditional key-frame or motion capture technology.

Join the 45,000 endorphin LE users at community.naturalmotion.com.

Digital Domain press release

Swansea Institute joins Academic Partner Program

Oxford, UKMay 10, 2007 – NaturalMotion Ltd, developers of the highly-acclaimed DynamicMotion Synthesis (DMS) technology, today announced that the Swansea Institute of Higher Education (SIHE) is now a member of NaturalMotion’s growing Academic Partner Program. Students enrolled in SIHE’s School of Digital Media courses, including BA (Hons) and BSc (Hons) 3D Computer Animation, and BA (Hons) Creative Computer Games Design, BA Interactive Digital Media (Hons), BSc Multimedia (Hons) & BSc Music Technology (Hons) will have increased access to endorphin, and other innovative 3D technology from NaturalMotion.

Educational institutions wishing to enroll or find out more information about the Academic Partner Program should contact Rhian Mulcrone at NaturalMotion at +44 (0) 1865 250 575 or via email at contact@naturalmotion.com. For additional information on NaturalMotion, endorphin or DMS technology, please visit www.naturalmotion.com.

Swansea Institute press release

Education - webpage

Portsmouth University joins Academic Partner Program

Oxford, UK-April11, 2007- NaturalMotion Ltd, developers of the highly-acclaimed DynamicMotion Synthesis (DMS) technology, today announced that the University of Portsmouth is the latest academic institution to join NaturalMotion’s expanding Academic Partner Program. This partnership ensures that all students enrolled in the University of Portsmouth’s BSc and BA Computer Animation and Computer Games Technology programs will benefit from increased access to endorphin, and other innovative 3D technology from NaturalMotion.

Educational institutions wishing to enroll or find out more information about the Academic Partner Program should contact Rhian Mulcrone at NaturalMotion at +44 (0) 1865 250 575 or via email at contact@naturalmotion.com. For additional information on NaturalMotion, endorphin or DMS technology, please visit www.naturalmotion.com.

Portsmouth University press release

Education - webpage

NaturalMotion Ships morpheme Animation Engine and Tool Chain

San Francisco, March 5, 2007 – NaturalMotion Ltd. today announced the immediate availability of morpheme, a powerful new animation engine for next-generation game development. Featuring a flexible and unique 3D authoring tool chain, morpheme is designed to give animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. morpheme is available on PLAYSTATION®3, Xbox 360TM and PC.


NaturalMotion Ships morpheme Animation Engine and Tool Chain press release


Rockstar and NaturalMotion announce partnership

Oxford, UK-Feb 27 2007- NaturalMotion today announced a partnership with Rockstar Games, Inc., the world-renowned publishing label, to
integrate NaturalMotion's revolutionary euphoria engine into upcoming next-generation Rockstar Games titles. Rockstar's integration of euphoria is well advanced, with today's announcement following several months of close collaboration between the two companies.

Announcements regarding specific titles will follow at a later date.

Rockstar and NaturalMotion announce partnership press release


NaturalMotion at GDC 2007, Booth 118

Oxford, UK-Feb 15 2007- Join NaturalMotion for our busiest GDC yet. For the first time ever, we’ll be publicly showing morpheme, our new graphically authorable animation engine for PS3, Xbox 360 and PC.
We will also provide the first public demo of euphoria, our Dynamic Motion Synthesis (DMS) engine that makes its debut in multiple titles later this year.
And finally, get your hands on endorphin 2.7, the latest release of our popular DMS 3D application (34,000 LE users and counting).

In addition to all this, NaturalMotion is hiring. To arrange an interview during GDC send your CV to .


Andy Payne joins NaturalMotion

Oxford, UK-Feb 5 2007- NaturalMotion Ltd., developers of the highly-acclaimed Dynamic Motion Synthesis (DMS) technology, today announced that Andy Payne has joined the company as Vice President of Sales, Europe. Andy joins NaturalMotion from Autodesk, where he served as strategic accounts manager responsible for Maya and 3ds max sales into companies such as Electronic Arts, Sony, Microsoft, Moving Picture Company and
Framestore CFC.

Andy Payne joins NaturalMotion press release


Bournemouth University joins Academic Partner Program

Oxford, UK-Jan 23 2007- NaturalMotion Ltd today announced a partnership with Bournemouth University that will make endorphin animation software available to all National Centre of Computer Animation (NCCA) students. Bournemouth University is the first institution to join NaturalMotion’s Academic Partner Program, a new initiative designed to offer select colleges and universities with increased access to the award-winning endorphin, and other innovative 3D technology from NaturalMotion.

 

Educational institutions wishing to enroll or find out more information about the Academic Partner Program should contact Rhian Mulcrone at NaturalMotion at +44 (0) 1865 250 575 or via email at contact@naturalmotion.com. For additional information on NaturalMotion, endorphin or DMS technology, please visit www.naturalmotion.com.

Bournemouth University press release

Education - webpage


NaturalMotion announces Academic Partner Program

Oxford Dec 19 2006. NaturalMotion announced today its new Academic Partner Program, which offers leading colleges, universities and 3D animation schools subsidized fast-track access to endorphin and select upcoming 3D technology from NaturalMotion. The new Academic Partner Program is NaturalMotion's first step in a sustained effort to establish a growing network of students who are skilled in next-generation animation technologies.

As part of the Academic Partner Program, qualifying schools and universities will receive:

  • endorphin licenses on all school PCs that are used for relevant courses, such as computer animation and games technology

  • Early access to select upcoming 3D technology from NaturalMotion

  • NaturalMotion technical and supervisory support for select academic projects

Educational institutions wishing to enroll or find out more information about the Academic Partner Program should contact Rhian Mulcrone at NaturalMotion at +44 (0) 1865 250 575 or via email at contact@naturalmotion.com.

Academic Partner Program press release
Education - webpage


NaturalMotion releases endorphin 2.7 and eLE 2.7

Oxford Dec 5 2006. NaturalMotion today announced the immediate release of endorphin 2.7 and its free Learning Edition, eLE 2.7.

endorphin 2.7 contains a range of new features, such as fluid interactions, a control panel plug for Autodesk Maya, improved hold behaviours, more file format options and enhanced resources.

Along with the commercial version, NaturalMotion is releasing the free Learning Edition of endorphin 2.7, which is now downloadable from the NaturalMotion website.

endorphin 2.7 press release
endorphin product page


NaturalMotion announces funding from Benchmark Capital

Oxford Aug 15 2006. NaturalMotion today announced that it has closed a financing round with Benchmark Capital, the top-tier venture capitalist behind eBay, Betfair, Setanta and Bebo.com.

The additional capital will help NaturalMotion extend its lead in the development of innovative and interactive 3D entertainment technologies such as euphoria, a ground-breaking motion synthesis technology for next-gen game consoles.

Full Benchmark press release
Benchmark Capital


NaturalMotion announces morpheme

Oxford July 27 2006. NaturalMotion today announced morpheme, the first graphically-authorable animation engine for Playstation 3, Xbox 360 and PC
morpheme consists of a runtime engine (morpheme:runtime) and a powerful authoring toolchain (morpheme:connect).

morpheme provides animators with complete control over in-game animation blending and transitioning through intuitive 3D and 2D tools. Changes to the state machines, blend trees and animation parameters are reflected in real-time in the 3D viewport of morpheme:connect.

"morpheme puts the animator in control of in-game animations", said Torsten Reil, NaturalMotion's CEO. "The result is in-game animation of unprecedented quality."
Unlike euphoria, morpheme is not based on DMS. morpheme does, however, support euphoria out-of-the-box.

Official morpheme page

morpheme press release
morpheme overview

NaturalMotion wins Develop Industry Excellence Award

Oxford July 13 2006. NaturalMotion has won the 2006 Develop Industry Excellence Awards (category Tools and Middleware).
Competing against several other companies, NaturalMotion was selected by an independent voting panel of developers, as well as analysts and journalists.
"It's an honour to win the Develop Industry Excellence Award," said Torsten Reil, CEO of NaturalMotion. "NaturalMotion works very hard to create advanced technology for game developers, and to have the industry recognise this with an award means a lot to us."

Develop Awards Press Release
Develop Industry Excellence Awards website




endorphin makes a splash in Poseidon

Oxford May 21 2006. NaturalMotion today announced that endorphin was used by Giant Killer Robots to create several character animation sequences for Poseidon, a Warner Bros. production.
Boyd Shermis, VFX Supervisor, said: "endorphin did exactly what I needed it to do. It simulated highly complex character animations, and did so quickly easily and seamlessly."

Poseidon press release



LucasArts deploy euphoria in next-gen Indiana Jones

Oxford April 27 2006. NaturalMotion today announced that LucasArts are deploying euphoria in the upcoming Indiana Jones title on next-gen platforms.
“With euphoria, A.I. drives character behaviors so that there’s a different payoff every time. The depth of this character interaction gives us true next-gen gameplay that you simply couldn’t do with earlier generations of hardware,” said Peter Hirschmann, vice president of product development at LucasArts.

Indiana Jones press release



NaturalMotion announces euphoria

Oxford March 13 2006. NaturalMotion today announced euphoria, a significant breakthrough in run-time animation technology for game play and development on next-generation platforms, including Playstation® 3, Xbox 360™ and PC.
Based on NaturalMotion’s DMS technology, euphoria uses the CPUs of next-generation platforms to synthesize interactive animations on the fly, resulting in truly unique game moments that occur during the player’s experience. Unlike traditional animation playback technology, euphoria is not based on canned data recall, but on fast simulations of the game character’s actual motor control, muscles and biomechanics.

Official euphoria page

euphoria press release

Download endorphin LE
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